top of page

What is SEU Battle League App

  • A card collecting game, an email login account is required to access your collection.

  • The app is created in Google AppSheets and maintained by SEUFC Committee Media Manager.

  • SEU Battle League is built into the app

  • Build your collection

  • Earn badge rewards

  • Win prizes

  • Please note a minimum card pack spend per month is $10, this is in place to cover the cost of the app licence per user per month.  If you choose not to remain active, we can remove your access (we can still keep your collection and you can come back anytime later on)

  • Please contact info@seufc.org.au if you are having issues with the app or any questions about your collection. 

How the Battle League works

  • Entry fee is $30 for Season 1

  • 12 team round robin league season

  • Each manager submits three player cards each week prior to Sunday 5pm when battles take place, failure to submit a team results in a forfeit.

  • Battles will be shared via social media and updated in the app with the results.

  • To collect battle league cards and use them in the battle you can purchase packs from the app, look out for free packs, get rewarded with free packs or win free packs.  (All purchases directly fund South East United FC)

  • If you miss out on Season 1, you can continue to collect and secure a spot for the following Battle Season.

Season 1 Battle League - Let's Start Simple

  • Submit a Defender, Midfielder and Attacker

  • Submit your players in secret battle order

  • Highest Rated Card wins a Battle

  • Best of three battles wins the round (Winner 3 League Points)

  • A tie breaker battle goes to the player with higher attributes in more categories (PACE, DRIBBLE, SHOT, DEFEND) than the other player.

  • Each card has a cost base depending on the rating of the card, you have a maximum of 20 cost base points.  You cannot submit 3 players rated 90.  You will have to pick your 3 card squad carefully and consider which order you want to play them in!​

  • Higher rated cards have a cooldown period which means you cannot play a 90 rated card every week, you will have to rest that card for 1 or 2 weeks before you can use them again.

  • There will be no finals in season one, the league leader at the end of the season is crowned the champion.

 

Following Seasons -  Battle League Potential Strategy Rule Introductions​

⚡ 4. Weekly Conditions 

Each week rounds may include a rule that changes the meta (revealed after team submission deadline)

Some weekly condition examples below.

  • “Slow Pitch” → Forward position pace is -10 

  • “Windy Day” → Midfield and Forward position Shooting gets +5 

  • “Derby Week” → Defender gets +10

  • “Hydration Break” →  Midfield Dribble gets +15

  • ​Referee Crackdown → Defender receive -5

  • Heavy Rain → Forward - 10 Shoot

  • Heatwave → Defender position + 10

  • Perfect Conditions → Midfield and Forward positions + 5 

  • Frozen Pitch → Defender and Foward positions Speed and Dribble -10

  • Thunderstorm → Ability cards used in this round forfeited

  • Dry Surface → Defender position Shoot +10

This keeps the game fresh and unpredictable. 

⚡ 5. Team Chemistry (Season 2) 

Cards from the same: 

  • colour variant 

  • same team in real world

  • share same attributes above in any scoring category

…for each criteria met above gain +5 chemistry bonus for 2 players, + 10 chemistry bonus for 3 players 

This encourages themed squads, not just best cards. 

⚡ 6. Captain & Vice‑Captain 

Captain = +20 for a win

But if the captain loses their battle, they get –10 morale penalty. 

Risk–reward. 

⚡ 9. Special Ability Cards 

 Simple abilities cards found in packs applied to one player one round unless specified: 

Season 1

  • Speedster → +5 Speed

  • Wall → Opponent’s Shoot –3 

  • Playmaker → +3 Skill to all teammates 

  • Captain Leader → +1 to all attributes for the team

  • Sniper → +4 Shoot

  • Power Shot → +6 Shoot

  • Breakaway → +5 Speed

  • First Touch → +3 Dribble

  • One-Two Play → Gain +2 Speed and +2 Dribble 

  • Target Man → +3 Shoot

Season 2

  • Playmaker → +3 Defence to all teammates

  • Tempo Control → Opponent team loses 2 Speed

  • Wall → Opponent's Shoot –3

  • Enforcer → +4 Defence

  • Sweeper → +3 Defence

  • Man Marker → opponent loses 3 Dribble

  • Shot Blocker → opponent loses 3 Shot

  • Defensive Line →  player gain +5 Defence

  • Speedster → +5 Speed

  • Sprinter → +7 Speed

  • Chaser → +4 Speed

  • Counter Attack → Entire team gains +2 Speed

  • Wing Runner → +3 Speed and +2 Pace

  • Motivator → All teammates gain +2 Shoot

  • Team Spirit → All teammates gain +1 Defence

  • Home Crowd → Team gains +1 to all attributes

Season 3

Rare Abilities

  • Legend → +3 to all attributes

  • Game Changer → +5 all attributes

  • Iron Wall → Team gains +5 Defence

  • Golden Boot → +8 Shoot 

  • Rocket Pace → +8 Speed

Abilities create combos and tactical builds (one per 3 round battle). 

Rewards

  • Win your battle = 2 SEU Battle Card Packs

  • Badge achievement awards

  • Season 1 League Winner

    • $100 cash!​

    • Free entry into Season 2

    • SEU Battle Card Season Pass

    • Ultra Rare Exclusive SEU Player of the Year Battle Card

    • League Winner Badge

  • Season 1 Second Place​

    • Free entry into Season 2​

    • SEU Battle Card Season Pass

    • Ultra Rare Exclusive SEU Golden Boot Battle Card

  • Season 1 Third Place​

    • Four FREE SEU Battle Card Packs​

    • Ultra Rare SEU Rising Star Battle Card

Purchases

  • The app links directly to the SEU online store

  • All purchases fund the development of South East United FC

  • If you would like a refund for a purchase you must contact info@seufc.org.au with the details and reason for refund.  Refunds are not eligible once you have used a product/card in competition.

Sponsored and supported by...
tassalGROUP_SFT-logo-PREFERRED.png
Gold on White - All offices.jpg
ronald young and co.png
liveat.png
bottom of page