


How it works
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8 to 12 team round robin league is created, with full fixture list.
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Each manager submits three player cards each week subject to the rules.
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Teams must submit the players before the deadline of each week. If you fail to submit your team, three SEU battle cards will be selected at random from your collection to be entered in the battle.
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Each battle consists of three rounds, best of three wins. A battle win = 3 points draw = 1 point loss = 0 points. In the event of a tie breaker a flip of SHOOT and DEFENCE attribute is done. The card in that round with the higher attribute from the flip wins.
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Battles will be uploaded via social media in the form of a video graphic where you can watch the action unfold.
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To build your collection of battle cards, you will need to purchase packs from the SEUFC online store.
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Your packs are sent to a dropbox folder created for you.
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Battle your way to league leader and face off in the final four. Earn rewards for wins, get your name and achievements posted on our website on social media for bragging rights.
The Scoring System (Strategy and Luck)
⚡ 1. Stamina / Fatigue System
A card can only be used once every 2 rounds.
Example: If a manager uses their 95‑rated striker this week, they cannot use him next week.
This forces rotation and squad depth.
⚡ 2. Position Requirements
Managers must submit:
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1 Attacker
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1 Midfielder
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1 Defender
Now they can’t just pick 3 attackers with huge Speed/Shoot stats.
⚡ 4. Weekly Conditions
Each week rounds may include a rule that changes the meta (revealed after team submission deadline)
Some weekly condition examples below.
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“Slow Pitch” → Forward position pace is -10
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“Windy Day” → Midfield and Forward position Shooting gets +5
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“Derby Week” → Defender gets +10
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“Hydration Break” → Midfield Dribble gets +15
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Referee Crackdown → Defender receive -5
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Heavy Rain → Forward - 10 Shoot
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Heatwave → Defender position + 10
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Perfect Conditions → Midfield and Forward positions + 5
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Frozen Pitch → Defender and Foward positions Speed and Dribble -10
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Thunderstorm → Ability cards used in this round forfeited
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Dry Surface → Defender position Shoot +10
This keeps the game fresh and unpredictable.
⚡ 5. Team Chemistry (Season 2)
Cards from the same:
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colour variant
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same team in real world
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share same attributes above in any scoring category
…for each criteria met above gain +5 chemistry bonus for 2 players, + 10 chemistry bonus for 3 players
This encourages themed squads, not just best cards.
⚡ 6. Captain & Vice‑Captain
Captain = +20 for a win
But if the captain loses their battle, they get –10 morale penalty.
Risk–reward.
⚡ 7. Hidden Order Submission
Managers submit their 3 cards in secret order.
Example:
Manager A order: 3 → 1 → 2 Manager B order: 1 → 3 → 2
This creates bluffing and counter‑picking.
⚡ 8. Card Cooldowns
High‑rarity cards have cooldowns:
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Ultra Rare → 2‑week cooldown
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Rare → 1‑week cooldown
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Base (Black/Gold) → no cooldown
Cards will be marked with Base, Rare or Ultra Rare.
This stops “spam the best card every week”.
⚡ 9. Special Ability Cards
Simple abilities cards found in packs applied to one player one round unless specified:
Season 1
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Speedster → +5 Speed
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Wall → Opponent’s Shoot –3
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Playmaker → +3 Skill to all teammates
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Captain Leader → +1 to all attributes for the team
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Sniper → +4 Shoot
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Power Shot → +6 Shoot
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Breakaway → +5 Speed
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First Touch → +3 Dribble
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One-Two Play → Gain +2 Speed and +2 Dribble
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Target Man → +3 Shoot
Season 2
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Playmaker → +3 Defence to all teammates
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Tempo Control → Opponent team loses 2 Speed
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Wall → Opponent's Shoot –3
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Enforcer → +4 Defence
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Sweeper → +3 Defence
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Man Marker → opponent loses 3 Dribble
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Shot Blocker → opponent loses 3 Shot
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Defensive Line → player gain +5 Defence
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Speedster → +5 Speed
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Sprinter → +7 Speed
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Chaser → +4 Speed
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Counter Attack → Entire team gains +2 Speed
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Wing Runner → +3 Speed and +2 Pace
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Motivator → All teammates gain +2 Shoot
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Team Spirit → All teammates gain +1 Defence
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Home Crowd → Team gains +1 to all attributes
Season 3
Rare Abilities
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Legend → +3 to all attributes
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Game Changer → +5 all attributes
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Iron Wall → Team gains +5 Defence
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Golden Boot → +8 Shoot
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Rocket Pace → +8 Speed
Abilities create combos and tactical builds (one per 3 round bzttle).
⚡ 10. Squad Budget System
Each card has a cost based on its total attributes.
Example:
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90+ cards = 10 points
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80–89 = 8 points
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70–79 = 6 points
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60–69 = 4 points
Managers get 20 points to build their 3‑card team.
LEAGUE FORMAT
8 - 12 teams
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expansion in Season 2.
Each team plays every other team once.
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7 - 11 rounds
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1 match per week
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7 - 11 week regular season
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Top 4 make finals
Finals:
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1st vs 4th
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2nd vs 3rd
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Grand Final
Total season length: 9 - 13 weeks
Rewards (TBC)
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Weekly Battle Win = 2 Free SEU Battle Cards
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Badge Milestone Awards (View the badges and leaderboard)
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Season 1 Winner $100, free entry into Season 2 (Plus SEU BATTLE Cards Season Pass), FREE 2027 South East Membership Pack (Contents to be confirmed), Exclusive Ultra Rare SEU Player of the Year Battle Card, League Winner Badge, Physical Trophy at Club with name plate
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Season 1 2nd place free entry into Season 2 (Plus SEU BATTLE Cards Season Pass), Exclusive Ultra Rare SEU Golden Boot Battle Card,
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Season 1 3rd place Four free SEU Battle Card Packs, Exclusive Ultra Rare SEU Rising Star Battle Card
ENTRY REQUIREMENTS
$30 LEAGUE ENTRY FEE
MINIMUM COLLECTION OF 10 SEU BATTLE CARDS

Build your collection, unlock rare cards, and celebrate the players, coaches, and personalities that make South East United special. Every pack you open brings new surprises: base cards, parallels, limited editions, and ultra-rare 1-of-1s.
Collect. Trade. Complete sets. Climb the leaderboard.
This football fandom is reimagined for the digital age.
HOW IT WORKS
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One FREE pack every week
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Limited-edition cards with official numbering
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Paid swaps available
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Cards live in official online collections
This is a fun, optional way to support the club while building your own digital card collection.
To keep admin manageable, all packs and swaps are processed once per week.
OFFICIAL RULES
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Card Types
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Base and Holographic - Unlimited
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Rare - Limited (mostly found in paid packs)
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Packs
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Free pack - 1 per person per week
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Earn free packs maximum 1 per week - see how to earn free packs
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Paid packs - optional, limited availability
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Packs are added directly to your official collection and are opened on a Sunday evening by the administrator ready for you to view your updated collection.
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Collections
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Cards are stored in view-only online collections on dropbox
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Ownership is tracked officially
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Screenshots are allowed, but only official collections count
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You can view other members collections.
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Swaps
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Swaps are admin-managed
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Requests submitted in dropbox folder 'Swap Trade Register' and agreed by both by commenting.
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Approved swaps update both collections
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$2.50 per approved swap
OFFICIAL BENEFITS
Only official card holders are eligible for:
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Prize draws
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Exclusive packs
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Limited drops
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Trading privileges
FAIR PLAY
The club reserves the right to:
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Decline swaps
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Limit activity
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Remove access if misused
HOW TO EARN FREE PACKS
Volunteer Hours for the Club
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Help set up fields, pack up, canteen volunteer, run the BBQ (confirmation from commitee, coach on volunteer hours required)
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Sell a small number of raffle tickets
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Take a photo at a sponsors business, leave a positive review, share their promo.
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Attend club events
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Fundraise for the club - collect 50 cans for recycling and select SEUFC when redeeming.
READY TO PLAY?
Redeem your first free pack here, Sunday evening we will activate your collection and send you the link so you can start playing!